Ftl halberd beam. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Ftl halberd beam

 
 And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those downFtl halberd beam Lasers are general-purpose energy weapons

"Destroy a ship at full health during a single cloak in the Stealth Cruiser. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. FTL: Faster Than Light is a procedurally generated roguelike game that has you captain a starship to its doom, repeatedly. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Typically you always want at least two shieldbreakers and one damage by the endgame, which usually comes down to the 'holy trinity' of weapons: Burst Laser 2, Flak 1, Halberd Beam, though you can generalise that to 2 of either Burst 2 or Flak 1, and one of either Pike, Hull or Halberd Beam. Ah, now I see the cause for confusion. It mostly doesn't matter on what combination of the two I use. doubled halberd beams aren't effective, they do no damage for me Giriş Yap Mağaza Ana Sayfa Keşif Kuyruğu İstek Listesi Puan Dükkânı Haberler İstatistiklerThe Halberd beam is one of the best weapons in the game. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Beam length: 80 (1. FTL: Faster Than Light의 장비에 대해 설명하는 문서. This one took a while to find hacking - like it only showed up at that sector. FTL on Steam: This came from my stream on July 20th, 2021. The player controls the crew of a lone spaceship affiliated with The Federation, which is currently on the losing end of a massive rebellion. Don't use Hull Beam. It was a pretty simple matter to beat down the zoltan shield, disable all the weapons and just wait around until the power surge blast happens. what other bonb weapons are good?- Halberd Beam (3 Energie) -> you can hit 3-4 systems at once. When in battle aim for the shield room first and then hit as many rooms as possible. In the end, it made me feel like it's just all about luck, and nothing. 1) Four shots for 4 shields is unreliable and statistically unwise since the flagship dodge is about 1/4 so mathematically he should get hit by only 3. Halberd > Mini > Hull in my personal opinion. Add a Comment. View source. "Friendly" objects cannot collide; for example, you cannot. I played with Stealth A. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. Showing 1 - 10 of 10 comments. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. I'm wondering how to make these work. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam. It starts with a functional shield (unlike type B), saving precious scrap early game. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. And the Halberd actually kills faster than its bigger brother Glaive. DPS is never an absolute figure per weapon in FTL. You can genetically modify Zoltan to give double power and there are some rare elite Zoltan that give 2 power as a base, so protecting 3-4 shields using Zoltan power is actually viable. Cost. Never. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. Adding to the chorus, the Hull Beam is also very powerful against the flagship's first two phases, as it can easily hit for 8 damage because there's so many empty rooms (and on phase 3 it can still do 6 damage, or 7 on Hard). In my experience it's probably the worst laser of the 8, because it's too slow and too power hungry to really be effective. I hit every store in the game and NEVER got ANY weapons to buy. 3/4 Shield power. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. E. Each laser shot temporarily removes a shield layer. Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots) Heavy Laser MK II Hermes missile Small Bomb Halberd beam Chain Laser Ion Charger Decent: Pegasus missile Ion Bomb Glaive Beam* Hull laser I Ion blast Burst Laser MK I Swarm Charge laser (2 shots) Mediocre: Burst Laser MK III Bio-beam Breach bomb Hull beam Hull laser II Heavy ion. doubled halberd beams aren't effective, they do no damage for meIt needs to hit the tile that the crew member is on. Press question mark to learn the rest of the keyboard shortcuts. HOLY CRAP COULD THIS RUN GET ANY STRONGER now I have a HALBERD BEAM. Halberd Beam. They are all worth having on any setup in all situations. It can be Halberd + Flak I or II, or flak with Pikes. If you scare off the Lanius you could probably make use of it. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. Beams and ASB shots do not collide with anything. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. 2 Enemies never use these weapons. One of my best runs was double halberd (and double ion bomb + hacking. The go-to missile for beating defense drones and/or locking down a room with rapid fire. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. carnage is a bit overrated imo, but still powerful. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. View Mobile Site Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. I had a great run going with the Mantis B. But they can still miss and given the choice a Halberd Beam will simply wreak a little more havoc than the Heavy Laser Mk2. Beam weapons that deal 1 damage require ALL shields be down. 2. Also consider the fact that when using beams, you'll need other weapons to take enemy shields. 3. If it is supposed to be the plasma cannon of beams, I supposed I could pump up the damage. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. This page relates to the Traveling Merchant. For the system, see Weapon Control. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. One beam. Then once the beam breaks the shields, the Chain Laser mops up faster. FTL: Multiverse Wiki is a FANDOM Games Community. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. Halberd Beam: length 80 -> 45. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. e. Like everything in FTL, it depends. g. However, the pike beam can deal much more damage per charge than the burst mk II. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. Fire. The grid layout of the ship prohibits 5 rooms being any closer together. Slightly longer for Phase III-- 18 seconds. Suppose you've been on a playthrough with the stealth ship with the glaive beam. < 1 2 >. I'd probably be hesitant to sell off my weapons to equip a lone Halberd Beam. There are also distress signals that may come from different systems. But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). The other went to cloaking. 109 votes, 13 comments. I or II; A lot of. My last run was easiest by far. Halberd beam can penetrate trough one layer shield so in sectors 1 and 2 you'll be OK. . That's one of the little things I love about FTL Multiverse. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I've slowly fallen out of favor with. breach bomb 2 is absolutely the best system killer, bring it to the flagship and the missile launcher is a non-issue. A modification which focuses on rebalancing FTL weapons. < 1 2 >. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. A weapon is just floating in space! Wait. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. 26. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Chain Laser. I believe that the Zoltan A is the strongest ship in this tier. This event can occur only once per sector. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. Use hacking 3 to drop shields and mind control to distract pilot. I almost never buy the glaive, and I don't like the pike much either. Premium Explore Gaming. FTL: Faster Than Light. Glaive is slow as shit but it's horrifically powerful when it hits. Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. Next store: tough choice, a Halberd on sale!, or Automated Re-loader. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…doubled halberd beams aren't effective, they do no damage for me Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenFlak 1 & BL2 are guaranteed buys. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. ) Not all that used to using the pike beam. You power up your weapons, which quickly gets. I never saw a missile launcher or anything else. Double beams in general is bad idea, unless you have something crazy as secondaries. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. They can only be found or bought in the Hidden Crystal Worlds, besides being. Anyway just checking on how beam weapons work. To see the stats of the unique crew Sylvan, click here. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. See moreWithout using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1. 16 votes, 10 comments. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. 70K subscribers in the ftlgame community. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. Hull Beam. I was able to fit a defense mk 2 at the very last shop in section 8. Fight the ship. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected. Beams have 0 dps without shield droppers. That's one tricky situation you are in right now. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. FTL on Steam: came from my stream on July 20th, 2021. One-shot beam setups. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. This is a list of useful guides regarding FTL. These collisions can be accidental or planned (example). 100 scrap in sector 2 is a big deal. And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. just don't buy those things unless you really need a 2nd weapon and there' snothing better. 73K subscribers in the ftlgame community. Cooldown Module [3] . I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games mechanics, not just the. Beam length: 80 (1. doubled halberd beams aren't effective, they do no damage for me Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenOne of my favorite pre-ignited is twin Halberd Beams, BL II, and max hacking. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. The game puts you in the role of a. Sure, they do a lot of damage, but you have to get the shields down first. Thanks to Alcom Isst for compiling the list. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary. You come across a Lanius ship in the process of absorbing a Rebel automated scout. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. Advanced Edition Content. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. Starts with the Zoltan Supershield Augment. Posts: 18. The objective is to deliver important information to the remains of the Federation fleet in a distant sector. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. . I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. A halberd beam can hold down 2-3 adjacent systems even while the AI is repairing them. FTL: Faster Than Light Wiki is a FANDOM Games Community. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). Crystal Burst I. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Flak I is unavailable in vanilla, which is one factor that makes vanilla runs less consistent than AE runs. 201. Beam weapons are the true kings of efficiency and even blow the Dual Laser / Heavy Laser Mk1 away easily. 2) Dual lasers aren't sold or dropped, so it's impossible to have two of them. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. 한국어 패치에서는 빔 주포로. Then there's the fun combo of two fast ion blast mk2s coupled with a Halberd beam. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent. Beams (besides Halberd/Glaive) do not penetrate shields, so will do no damage. FTL: Faster Than Light. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. Each laser shot temporarily removes a shield layer. No other weapon in the game does that. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1. FTL: Faster Than Light. not really that great. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. At the next store, I reworked my equipment loadout. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. The Zoltan Cruiser A design is one of the more terrible ships in the game. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. I've got 4 shields and a 48% dodge. Zoltan crewmbers are not good at fighting. This event can occur only once per sector. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Beams. You could have 3 pike beams for the cost of 2 halberd beams. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. View Mobile SiteDamage to power ratio is a key factor. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. 21 votes, 15 comments. It doesn't. And regards to the shop you had, I would probably choose fire beam. Then once the beam breaks the shields, the Chain Laser mops up faster. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. Bl3 is shit. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. A Halberd Beam from nowhere, instantly injecting new life into this run. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. FTL: Faster Than Light > General Discussions > Topic Details. Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. In general the Halberd is better. png. This event can occur only once per sector. Burst Laser I. Lasers can only be shot down by Mark II Defense Drones. Beams can't do damage if the enemy has their shields up, so in order to use a beam, you need to have a reliable way to drop the enemy's shields. Purchase price: 65 (Store rarity: 2) 2. Enemies target beams inefficiently, starting the beam in the centre of a room. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to. Full 4-mantis boarding party, 3 engis and 1 rockman to man my systems. 3. Yeah, it can be fun but it's too easy to turn sour & frustrating too often. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. View source. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. A Halberd Beam can do 10 damage for 3 power on certain ships, with much faster recharge. 71K subscribers in the ftlgame community. The Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. FTL: Faster Than Light. g. 2. Upgraded cloaking makes this easier. (Halberd Beam) 전력 소비. Typically you always want at least two shieldbreakers and one damage by the endgame, which usually comes down to the 'holy trinity' of weapons: Burst Laser 2, Flak 1, Halberd Beam, though you can generalise that to 2 of either Burst 2 or Flak 1, and one of either Pike, Hull or Halberd Beam. Oh heck yeah. Doesn't take as much power or as long to charge as the Glaive. 0 3. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent encounters). Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. Maximum of 4 different weapons, 2 different Drones. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. Swarm Missile Charges 1 shot every 7 seconds for upto 3 1-damage shots. 1 damage to a few random systems just isn't enough. " Costs 65 ; Damages each room hit for 2 damage. That is the Halberd Beam, not the often-cited Flak or Burst Laser 2. LoggedAnother problem you have is your beam weapon. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. For more information, see Beam weapons. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The only non-situational weapon really is Advanced Flak. Open menu Open navigation Go to Reddit Home. advertisement. Massive amounts of flak is also fun. I've got a halberd beam, two heavy laser mk1, a small bomb, and a burst laser mk3. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Shout out to the vanilla burst laser 2 x4. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. Halberd Beam + Halberd Beam + Hull Beam + Weapon Pre-Igniter + Hacking Level 3 literally kills Flagship Phase I and Phase II in approximately 12 seconds. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. Augment it with weapons recharge rate and it's even better. A Halberd Beam with hacking is more or less enough to win the game with. This is because when the weapons system gets hit, the it takes out the weapons in order from right to left. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Every shield bubble reduces beam damage by 1 point. Halberd Beam 65 scrap, 3 power and 17 seconds is cheap for this kind of damage potential. Your ship has a limited amount of power, and maybe you need that power somewhere other than the weapons. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). Suppose you've been on a playthrough with the stealth ship with the glaive beam. doubled halberd beams aren't effective, they do no damage for me Giriş Yap Mağaza Ana Sayfa Keşif Kuyruğu İstek Listesi Puan Dükkânı Haberler İstatistiklerThe Halberd beam is one of the best weapons in the game. Human boarders in abandoned sector. A reasonable amount of crew. Can. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. " Costs 65 ; Damages each room hit for 2 damage. ShadowSquid03 • 1 yr. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. Pike is only better if you can hit 6 rooms or more, and very few ships actually let you do that. One of the most universally-loved ships, the Zoltan Cruisers offer a number of benefits - shield, Halberd beam and so much more! Achievements: Shields Holding - Destroy a ship before it pierces through the Zoltan Shield. ago. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. They are not good at taking down shields but awesome at wreaking havic once shields are down. carnage is a bit overrated imo, but still powerful. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. . 99-RC5 - Inspired by FTL (5/23/23) (Read 288832 times) wizardcain. Even a dual laser will permit a single shield bubble assuming both hit. #9. One beam. Halberd Beam [] Datei:Halberd Beam. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. Double beams in general is bad idea, unless you have something crazy as secondaries. Combat positions! Fight a Lanius. Last edited by Cryten; Oct 22, 2012 @ 5:53am #5. #10. Don't use Hull Beam. Discussions Rules and GuidelinesBL1 can deal with one more layer of shields than Basic Lasers, so it's better. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. FTL: Faster Than Light > General Discussions > Topic Details. Sure, they do a lot of damage, but you have to get the shields down first. Enemies target beams inefficiently, starting the beam in the centre of a room. When I'm using beam weapons, it's usually a halberd. 6 power runs are pretty situational but it still happens. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. Beams have 0 dps without shield droppers. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. So, here are the tips I can think of. The key to using beams effectively is knowing how to aim them properly. Having it from the start means you just need to pick up practically any laser or flak weapons and you can cheaply and reliably take down almost any ship. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. Sure, they do a lot of damage, but you have to get the shields down first. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Ensign;. If you scare off the Lanius you could probably make use of it. They appear on page 5. Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. 11 votes, 17 comments. Ion mk2, anti-bio beam, fire beam, fire bomb. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. the DSR 1 sniper rifle, which fires 12,7mm (0. Slightly longer for Phase III-- 18 seconds. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. Business, Economics, and Finance. Every shield bubble reduces beam damage by 1 point. The Halberd Beam is a good Weapon, but slow in the beginning and screwed against Lv 2 shields. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. i suppose you could argue that selling.